Community Update 214

Lots of tutorials, including how to make a lighthouse; a cartoon, RP, and more.


Give Shadowfrax access to people and electricity and the inevitable happens. He forces them into rooms and demands they throw switches until someone dies.

So now you can add Shadowfrax to your list of people to never, ever trust. And The Horde, who hosted.Electric AvenueCraig Pearson

Here’s a really cool thing: Thumper Bunny and some friends built a proof-of-concept lighthouse using our electrical bits and bobs. It works surprisingly well, despite not having a full beam. And like all good engineers, he’s happy to show off the inner working of the creation. His channel has a few builds and videos that end up in this.

Here’s something a tad more Rusty: Mister Flak walks you through a trap house that will trap people alive, which obviously involves switches and doors.

The unfortunately named MADCOCK83 has been working on electricity puzzles combined with a custom map, which is something I’ve been waiting for someone to do.

You guys are doing cool things. More. MORE!Rust: The CartoonCraig Pearson

On our forum, Slaur3n shared the cartoon he made of Rust.

It’s always good to see new people making things.Rust RPCraig Pearson

Once again, BunsenOW was there to capture some prime OTT roleplaying on Rust Factions Rust Factions . This Mad Maxy: Fury Road

Three Lives, Three ServersCraig Pearson

I have a great affinity for players imposing challenges on themselves in Rust, and when they make cool intros. This is a very interesting video by SyntheticKill, who simply played the game on a server until he died once, then swapped over to another server. No ‘saved’ progress.

Stick to near the end for unbridled joy.

Congrats on the 50k subs, mate.And Finally…Craig Pearson

SillyGoose Content made a Rust-inspired cocktail. The Frog Boot:

A little bit more here.


Happy New Year!

Santa packs his presents away for another year. We’re wiping maps and fixing a few bugs, so here’s a short blog as we get back to business.Christmas is Over

We’re all returning to the office after a couple of weeks off, so this month’s update isn’t huge. We’re disabling the Christmas content and fixing some bugs this update, nothing major.HQM Upkeep Post-MortemAndrĂ© Straubmeier

Since many people have been wondering about this bug and why it took us so long to address it, here’s a quick post-mortem, which I also posted on Reddit when we released this as a hotfix 2 weeks ago.

  • The bug was relatively rare and our testers were unable to reproduce it altogether
  • When it happened to a base and we checked that same base we couldn’t reproduce it there either
  • I went over the tool cupboard code about 5 times and did not find anything wrong with it

The thing that finally gave us a lead was that Alistair noticed that sometimes when repairing an item in his base he could briefly see the base decay message pop up when he interacted with the tool cupboard immediately afterward. When reproducing this in the editor I could also sometimes see resources that should not be there pop up in the upkeep cost overview for a brief moment, which was no the case in the standalone build. The same weekend we received a video of a clan reproducing it by repairing an item with the repair bench in their base. (Thanks, Mellie!).

So after going over the repair bench code, I noticed that it was getting an “item amount” list from our memory pool and then returned it with the “free” method instead of the “free list” method. This caused the list in the memory pool to still contain the costs of the last item repair. The tool cupboard was also getting an “item amount” list from our memory pool, and if that happened to be the same list that had previously been used to calculate the repair costs of an item then those costs were added to the next upkeep payment. This affected all resources that were used for repairs, but it was only really noticeable for high-quality metal as repairing a weapon costs a lot of high-quality metal relative to the amounts you usually need for base upkeep.

To prevent this problem in the future we will make it so the “free” method will throw an error when it is called with a list. The code that caused the issue has not been changed in a long time, so it wasn’t on our radar as the cause of the issue at all until Alistair noticed the first signs of the pattern. We’re sorry it took us this long to track this down, but I hope you can understand why it wasn’t an easy problem to debug.Change List 1Thursday, 3 January 2019

  •  Fixed snowmachine blocking cave entrances
  •  Fixed upkeep consuming more resources than intended
  •  Removed large double caves [Hapis map]
  •  Removed Christmas events

Community Update 212

Community Update 212

Xmas builds, electric contraptions, the most relaxing Rust video ever, and more.

As Christmas hurtles towards us with the velocity of a reindeer suffering from a dodgy mince pie, Rust has turned into a jollier killing field. The murders jingle and jangle, the trap houses glow with garlands, blood splatters on the snowmen, and the Rustafied Holiday Contest is in full swing. That’s where the header is from: a build by Nin, with a few special tweaks to it that serves as an inspiration to the people taking part.

The rest are scattered across the Rustafied’s Holiday Contest server, lagging the world with the blinding power of Christmas joy. I took a look around and posted some below.

If you want to get involved, here’s the schtick: “Happy Holidays! Welcome to Rustafied’s Holiday Event Server. Players will be allowed to build a Christmas Scene and/or draw art for two separate contests. You can win Rustafied VIP prizes for the top 3 builds and top 3 pieces of art. Building and Drawing for this Event runs from Dec 9-23.”

Just hit F1, cut and paste: client.connect Now hit enter. Enjoy!A Rust Factions XmasCraig Pearson

I’m so happy that Rust Factions has their own resident videographer, BunsenOW. He’s there to capture stuff like the Haunted Workshop, as well as the amazing Christmas Town.

That tree-shaped building with ‘presents’ at the base is great.One Hour of RustmasCraig Pearson

If that didn’t get you in the spirit, here’s a whole hour of a Rust fireplace and furnace burning away.

Thanks Captain Tri.Electric AvenueCraig Pearson

It didn’t take long for electricity to equal “a fun way for Youtubers to mess with people”. Here’s Oblivionwith a game of Russian Roulette based around switches and shotguns.

And Wilsonator did something similar as a trap shop, which is rather mean.

There are more electrical components coming, but the current primers do a good job. Rizza shows how to make lights that come on in the dark.

And here Malonik shows how to make automated doors.

And on reddit, JCLitje put together some cheat sheets: “For having constant power day and night with solar panels and batteries”

“For when you get killed in your airlock with the door open, you can flip the switch without going to manually close it.”

“For automatic lights turning on only when its night, off while daytime.”

“For when you want to know more about how many people have been near your base, and the time since the last one was there. Good for people worried about doorcampers.”

Shadowfrax has a video that shows how to make that circuit.ArtCraig Pearson

This is kind of fun. ButaneOnTheBrain is on reddit, posting WIP progress of a piece of fan art, taking advice on how to improve. As you can see, it’s working.

Now draw the rest of the owl.And Finally…Craig Pearson

The sheer number of people willing to strip off and pretend the real world is Rust, as Jared Houghton does here, is genuinely scary.

Annnnnnd that’s us for the year. I’m off to bed. Have a lovely holiday.