Community Update 214

Lots of tutorials, including how to make a lighthouse; a cartoon, RP, and more.


Give Shadowfrax access to people and electricity and the inevitable happens. He forces them into rooms and demands they throw switches until someone dies.

So now you can add Shadowfrax to your list of people to never, ever trust. And The Horde, who hosted.Electric AvenueCraig Pearson

Here’s a really cool thing: Thumper Bunny and some friends built a proof-of-concept lighthouse using our electrical bits and bobs. It works surprisingly well, despite not having a full beam. And like all good engineers, he’s happy to show off the inner working of the creation. His channel has a few builds and videos that end up in this.

Here’s something a tad more Rusty: Mister Flak walks you through a trap house that will trap people alive, which obviously involves switches and doors.

The unfortunately named MADCOCK83 has been working on electricity puzzles combined with a custom map, which is something I’ve been waiting for someone to do.

You guys are doing cool things. More. MORE!Rust: The CartoonCraig Pearson

On our forum, Slaur3n shared the cartoon he made of Rust.

It’s always good to see new people making things.Rust RPCraig Pearson

Once again, BunsenOW was there to capture some prime OTT roleplaying on Rust Factions Rust Factions . This Mad Maxy: Fury Road

Three Lives, Three ServersCraig Pearson

I have a great affinity for players imposing challenges on themselves in Rust, and when they make cool intros. This is a very interesting video by SyntheticKill, who simply played the game on a server until he died once, then swapped over to another server. No ‘saved’ progress.

Stick to near the end for unbridled joy.

Congrats on the 50k subs, mate.And Finally…Craig Pearson

SillyGoose Content made a Rust-inspired cocktail. The Frog Boot:

A little bit more here.


Happy New Year!

Santa packs his presents away for another year. We’re wiping maps and fixing a few bugs, so here’s a short blog as we get back to business.Christmas is Over

We’re all returning to the office after a couple of weeks off, so this month’s update isn’t huge. We’re disabling the Christmas content and fixing some bugs this update, nothing major.HQM Upkeep Post-MortemAndré Straubmeier

Since many people have been wondering about this bug and why it took us so long to address it, here’s a quick post-mortem, which I also posted on Reddit when we released this as a hotfix 2 weeks ago.

  • The bug was relatively rare and our testers were unable to reproduce it altogether
  • When it happened to a base and we checked that same base we couldn’t reproduce it there either
  • I went over the tool cupboard code about 5 times and did not find anything wrong with it

The thing that finally gave us a lead was that Alistair noticed that sometimes when repairing an item in his base he could briefly see the base decay message pop up when he interacted with the tool cupboard immediately afterward. When reproducing this in the editor I could also sometimes see resources that should not be there pop up in the upkeep cost overview for a brief moment, which was no the case in the standalone build. The same weekend we received a video of a clan reproducing it by repairing an item with the repair bench in their base. (Thanks, Mellie!).

So after going over the repair bench code, I noticed that it was getting an “item amount” list from our memory pool and then returned it with the “free” method instead of the “free list” method. This caused the list in the memory pool to still contain the costs of the last item repair. The tool cupboard was also getting an “item amount” list from our memory pool, and if that happened to be the same list that had previously been used to calculate the repair costs of an item then those costs were added to the next upkeep payment. This affected all resources that were used for repairs, but it was only really noticeable for high-quality metal as repairing a weapon costs a lot of high-quality metal relative to the amounts you usually need for base upkeep.

To prevent this problem in the future we will make it so the “free” method will throw an error when it is called with a list. The code that caused the issue has not been changed in a long time, so it wasn’t on our radar as the cause of the issue at all until Alistair noticed the first signs of the pattern. We’re sorry it took us this long to track this down, but I hope you can understand why it wasn’t an easy problem to debug.Change List 1Thursday, 3 January 2019

  •  Fixed snowmachine blocking cave entrances
  •  Fixed upkeep consuming more resources than intended
  •  Removed large double caves [Hapis map]
  •  Removed Christmas events

Season's Beatings

Maurino Berry

Merry Christmas and happy holidays to everyone! The Christmas Event is once again live! If you haven’t been around for this before, here’s what you can expect:

Every once in a while you will hear the sound of jingle bells. Run outside and look for a gift! Two gifts are spawned per player, in a radius of about 40m from where you are standing. Run up and bash it open to receive your Christmas presents. They come in three sizes: small, medium, and large. If you have enough small presents stashed, you can “trade up” to a medium. If you choose to unwrap a present, the contents in each will vary. I won’t blow the surprise here, but you’ll find a mix of resources, weapons, and candy. Some players may receive coal for being absolutely worthless human beings.

Once again, you will be able to find Santa hats and reindeer antlers, both of which can be worn and provide a decent amount of protection. There’s also a lickable candy cane club, and two types of stockings. If you hang a stocking inside your base when the jingle bells ring the stocking will fill up with loot. The larger stocking has a higher chance for better items and both last around 5-10 refills.

You may notice a different look to a few other aspects of the game but I won’t spoil them here. Have fun!

Maurino Berry

We’ve added some new Xmas-themed items for sale on the Rust Item Store to get you into the holiday spirit. The Snow Machine runs on low-grade fuel and will blanket a small area of terrain in a layer of snow.

We also have Giant Candy Deployables to help you decorate your base in a festive fashion.

Also, don’t forget to check out the Community Marketplace for all of last year’s items, where you can get a Snowman, the Festive Garlands, some Christmas Lights, and a Christmas Door Wreath.

Maurino Berry

We’ve fixed the monument puzzle issues on procedural maps where certain objects were receiving no power. If you’re a server owner and are seeing this issue, please run the “puzzleprefabrespawn” command. Do NOT run this on a non-procedural map as it’ll brick your puzzles until next wipe.

Community Update 211

Craig Pearson

Rust is 5 today. It released on Steam on Dec 11, 2013. That’s half-a-decade of base building, raiding, sniping, skull cracking, and more. We’re celebrating with cake for everyone in-game. Wear that party hat with pride, too.

Sometimes I just know what I’m going to have as a header, and the second I spotted WAMBAMYEAH’s art on reddit was one of those times. It’s such a lovely, atmospheric piece of modeling that I wanted to print it out and hang it up.

I can just hear the tinkering sound, the burning of lamps and furnaces… oh, wait. I had the game running.

Craig Pearson

And here we are in the Electric Age. So long, Stone Age; farewell, Naked Caveman Atrocity Age. This is Rust of the future, where we all have pants and batteries.

And where we all need some help. A few How Tos have popped up. They’ll all cover roughly the same tracks, but the nature of these things means each has its own schtick.

DemoMan0351’s guide is an attempt to get a simple idea to you in less than 30 seconds.

Here’s the first of Malonik’ very practical series.

Here’s how Larry The RoleplayerTM built a working jail. It’s amazing.

And here’s MrMemeio’s guide to the basics. This is the best one yet, and you’ll learn a heck of a lot.

For example, I learned not to take Memeio at face value.

Craig Pearson

Once again, BunsenOW has captured some awesome RP from the Rust Factions server, with a Game of Thrones style intro showing off the building of faction headquarters.

Yup, that’s the song in my head for the rest of the week. And yours, unless you play this.

Craig Pearson

Both xSalad_ and ciciocosmin turned to Rust for artistic inspiration this week, each crafting a cut-out style piece of art.

This is the most enduring form of Rust art. I wonder why?

Craig Pearson

When Welyn finds stories to tell in Rust the resulting video is always worth watching. Here he compares life with a formless team vs gaming with a decent group of players. It’s surprisingly sweet.

That thumbnail is also great.

Craig Pearson

Rizza Gaming made a beer commercial.


Craig Pearson

It might look like the sort of video you’d see a blurry sasquatch running through, but TomiSepa made a working Pong game in Rust, with his friend Stek.

Here’s the ‘CPU’, GPU’, and ‘screen’.

That’s amazing.

Craig Pearson

Think you’re working on something awesome? Tell me all about it. Share your map designs, show off a game-mode from your server, let us see your cool base. And, of course, any electrical contraptions you’ve made.

There’s a dedicated forum, or you can fish for upvotes in the subreddit. I also shuffle around the the Steam Community, so feel free to show me to things from there. You can follow and respond to Rust on Twitter, and I’m on there as well.

The Electric Anniversary

Celebrating Rust’s 5th anniversary with a huge update: electricity is here, enabling players to build elaborate defensive contraptions and other amazing devices.

This patch wipes the servers. Enjoy!
Source: Rust
Celebrating Rust’s 5th anniversary with a huge update: electricity is here, enabling players to build elaborate defensive contraptions and other amazing devices.

This patch wipes the servers. Enjoy!
The Electric Anniversary
The Electric Anniversary